Free-to-play games, whether downloadable, web-based, or mobile, have become a predominant force in the market that’s here to stay. After several years of growth and expansion in this area, I think we’ve finally reached a point where no one is disputing this. And with growing success comes a growing number of developers eager to get in on the action – including some whose previous work lies in AAA home console games. | |
Monday, February 18, 2013
Roadhouse Interactive's Ian Verchere on the transition from console to free-to-play development [Casual Connect Europe] (Online)
Roadhouse Interactive's Ian Verchere on the transition from console to free-to-play development [Casual Connect Europe] (Online):