ChronoBlade Preview:
Not sure if you’ve noticed, but game developers are spending a lot of time trying to get more “serious” or “hardcore” games onto Facebook even though the people who normally play these games don’t seem too interested. Eventually, though, one of these games is going to turn a lot of heads, and it might be ChronoBlade, an arcade-style beat-em up coming soon to a browser near you.
Wednesday, January 30, 2013
Fairyland 2 Open Beta Is Now Live
Fairyland 2 Open Beta Is Now Live:
A fantasy land recreated for children of all ages to enjoy. Immerse in this wonderful game that will entice everyone's imagination. A world of fairytales where all your dreams can come true, where your imagination is your only limit.
A fantasy land recreated for children of all ages to enjoy. Immerse in this wonderful game that will entice everyone's imagination. A world of fairytales where all your dreams can come true, where your imagination is your only limit.
Gamania Announced Tiara Concerto Closed Beta
Gamania Announced Tiara Concerto Closed Beta:
After a successful debug test, GAMANIA Japan decided it is time to start recruiting new adventurers for their upcoming Anime themed musical MMORPG called Tiara Concerto Online.
After a successful debug test, GAMANIA Japan decided it is time to start recruiting new adventurers for their upcoming Anime themed musical MMORPG called Tiara Concerto Online.
Little Inferno launches on iPad this Thursday
Little Inferno launches on iPad this Thursday: Tomorrow Corporation's puzzler Little Inferno, which is already available on Wii U and PC, is coming to the App Store...
Vendetta Online pushes its Kickstarter program with new videos
Vendetta Online pushes its Kickstarter program with new videos:
Filed under: Sci-fi, Game mechanics, Previews, News items, Mobile, Sandbox, Crowdfunding
Kickstarter isn't just being used by studios trying to get a new MMO off the ground. In the case of Vendetta Online, it's being used to fund something that the game otherwise simply wouldn't have. After nearly a decade of continual operation, the sandbox title wants to expand beyond desktop computers (it already has clients for Linux, Macintosh, and Windows, not to mention an Android client) by porting over to the iPad while launching a major graphical upgrade.
Not convinced? The founder of Guild Software, John Bergman, has taken the time to outline some of what the small team wants to do with the added funding for development. First he discusses the dynamic warfare systems with full-on RTS elements, and next he discusses how new graphics will improve the game overall rather than just making it prettier. The campaign's modest $100,000 goal is already a quarter of the way to completion as of this writing, so if this seems like it'd be right up your alley, it's well worth a closer look.
Vendetta Online pushes its Kickstarter program with new videos originally appeared on Massively on Tue, 29 Jan 2013 20:30:00 EST. Please see our terms for use of feeds.
Filed under: Sci-fi, Game mechanics, Previews, News items, Mobile, Sandbox, Crowdfunding
Kickstarter isn't just being used by studios trying to get a new MMO off the ground. In the case of Vendetta Online, it's being used to fund something that the game otherwise simply wouldn't have. After nearly a decade of continual operation, the sandbox title wants to expand beyond desktop computers (it already has clients for Linux, Macintosh, and Windows, not to mention an Android client) by porting over to the iPad while launching a major graphical upgrade.
Not convinced? The founder of Guild Software, John Bergman, has taken the time to outline some of what the small team wants to do with the added funding for development. First he discusses the dynamic warfare systems with full-on RTS elements, and next he discusses how new graphics will improve the game overall rather than just making it prettier. The campaign's modest $100,000 goal is already a quarter of the way to completion as of this writing, so if this seems like it'd be right up your alley, it's well worth a closer look.
Permalink | Email this | Comments
Zynga loses its design chief
Zynga loses its design chief:
Brian Reynolds, the FarmVille head who was the lead designer of Civilization II in a past life, is leaving the social and mobile giant to "pursue other opportunities." Zynga's brain drain continues. ...
Pengle review
Pengle review:
Pengle is a new Facebook game from Cookapps, the Korean developer behind a number of fairly successful social puzzle games including Buggle, Superball and Diggle.
The Alien Vs. Predator Battle Gets Mobilized with AVP: Evolution
The Alien Vs. Predator Battle Gets Mobilized with AVP: Evolution:
With the console and PC release of Aliens: Colonial Marines right around the corner, Fox Digital Entertainment taps Angry Mob Entertainment (Predators, Muffin Knight) to give iOS and Android gamers something to do while everyone else is playing the Gearbox game. That something is Alien Vs. Predator: Evolution, a single-player third-person action-adventure game that's really a touching coming-of-age story in disguise. More »
With the console and PC release of Aliens: Colonial Marines right around the corner, Fox Digital Entertainment taps Angry Mob Entertainment (Predators, Muffin Knight) to give iOS and Android gamers something to do while everyone else is playing the Gearbox game. That something is Alien Vs. Predator: Evolution, a single-player third-person action-adventure game that's really a touching coming-of-age story in disguise. More »
Former Sine Mora devs start new studio, plan several iOS games (iPad)
Former Sine Mora devs start new studio, plan several iOS games (iPad):
Theodore Reiker, creative director of Sine Mora developer Digital Reality, has formed a new studio called Prior Games. Although Reiker told Joystiq in an interview that the studio plans on releasing a new shoot ‘em up in 2014, they plan to release several “microgames” for iOS in the interim. The first game, Rotolla, will be released next month. | |
LotRO introduces flexible store-bought currency
LotRO introduces flexible store-bought currency:
Filed under: Fantasy, Lord of the Rings Online, Business models, Free-to-play
Lord of the Rings Online has been evolving its in-game store for a while now, and it looks like the next phase of its development has a name: Mithril Coins. These coins are new store-purchased currency that's coming in Update 10 and will be used for a variety of in-game activities.
Basically, the use of Mithril Coins is Turbine's way of streamlining several different smaller store options into a flexible currency. These coins can be used as replacements for revive tomes, stablemaster's writs, daily quest resets, and fast travel to quest NPCs.
There's a helpful FAQ that answers some of the burning questions fans might have about this new currency, so give it a read if you're still confused.
LotRO introduces flexible store-bought currency originally appeared on Massively on Tue, 29 Jan 2013 17:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Lord of the Rings Online, Business models, Free-to-play
Lord of the Rings Online has been evolving its in-game store for a while now, and it looks like the next phase of its development has a name: Mithril Coins. These coins are new store-purchased currency that's coming in Update 10 and will be used for a variety of in-game activities.
Basically, the use of Mithril Coins is Turbine's way of streamlining several different smaller store options into a flexible currency. These coins can be used as replacements for revive tomes, stablemaster's writs, daily quest resets, and fast travel to quest NPCs.
There's a helpful FAQ that answers some of the burning questions fans might have about this new currency, so give it a read if you're still confused.
Permalink | Email this | Comments
- Source: Mithril Coins dev diary
King.com releases new Candy Crush Saga highlights
King.com releases new Candy Crush Saga highlights:
King.com’s Candy Crush Saga is still the No. 1 Facebook game in terms of daily active users, and the developer today released an infographic revealing a number of factoids about both the game and what it’s meant for the company.
Labels:
Browser,
PC Online,
Publishers/Developers,
Social,
Spotlight
Touring Telon: Six years of Vanguard
Touring Telon: Six years of Vanguard:
Filed under: Fantasy, Interviews, MMO industry, Vanguard, Free-to-play, Anniversary
Few MMO gamers can forget the legendary bad launch of Vanguard and the drama that surrounded its development. Even fewer MMO gamers can remember what the game was like, as the population started small and stayed small. For a half-decade, the title wallowed in relative obscurity compared to the rest of SOE's lineup, and in fact, many predicted that it would be canned.
As we know now, SOE decided to go a different way. The studio threw its faith behind Vanguard last year by relaunching it as a free-to-play MMO and giving it an actual development team once more. While Vanguard isn't in the league of major sluggers in the industry, the title is now thriving and seeing a renaissance that players new and old are enjoying.
To celebrate Vanguard's 6th anniversary, we got on the phone with Producer Harvey Burgess and Game Designer Corey LeFever to take a brief tour around the latest content in the game and to talk about the road from F2P to the future.
Continue reading Touring Telon: Six years of Vanguard
Touring Telon: Six years of Vanguard originally appeared on Massively on Tue, 29 Jan 2013 16:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Interviews, MMO industry, Vanguard, Free-to-play, Anniversary
Few MMO gamers can forget the legendary bad launch of Vanguard and the drama that surrounded its development. Even fewer MMO gamers can remember what the game was like, as the population started small and stayed small. For a half-decade, the title wallowed in relative obscurity compared to the rest of SOE's lineup, and in fact, many predicted that it would be canned.
As we know now, SOE decided to go a different way. The studio threw its faith behind Vanguard last year by relaunching it as a free-to-play MMO and giving it an actual development team once more. While Vanguard isn't in the league of major sluggers in the industry, the title is now thriving and seeing a renaissance that players new and old are enjoying.
To celebrate Vanguard's 6th anniversary, we got on the phone with Producer Harvey Burgess and Game Designer Corey LeFever to take a brief tour around the latest content in the game and to talk about the road from F2P to the future.
Continue reading Touring Telon: Six years of Vanguard
Permalink | Email this | Comments
Second Defiance Beta Event Starts February 8th | Ten Ton Hammer
Second Defiance Beta Event Starts February 8th | Ten Ton Hammer:
Trion Worlds has dated the next Advanced Mission Beta event for Defiance. Sign up now for your chance to squash a few hellbugs.
Trion Worlds has dated the next Advanced Mission Beta event for Defiance. Sign up now for your chance to squash a few hellbugs.
Labels:
PC Offline/Console,
PC Online,
Shooter,
Spotlight
250 out of work as Gameloft suddenly shuts down its India studio
250 out of work as Gameloft suddenly shuts down its India studio:
Sources tell Gamasutra that affected employees were asked to sign a note lying about their resignations being voluntary. This news comes just as the company reports a 27 percent revenue growth for 2012. ...
Games We Can’t Wait to Play: Star Command, Americana Dawn and more! (Android)
Games We Can’t Wait to Play: Star Command, Americana Dawn and more! (Android):
We spend a lot of time looking at games here at Gamezebo. You’d expect as much – heck, it’s in our name! But have you ever wondered which games the Gamezebo staff are really passionate about? The ones we can’t personally wait to get our hands on? | |
Defiance Launches Ark Hunter Rewards Challenge | Ten Ton Hammer
Defiance Launches Ark Hunter Rewards Challenge | Ten Ton Hammer:
Earn some new rewards for Defiance by gathering Ark Hunter codes to unlock in-game bonuses.
Earn some new rewards for Defiance by gathering Ark Hunter codes to unlock in-game bonuses.
Labels:
PC Offline/Console,
PC Online,
Shooter,
Spotlight
DC Universe Online's Home Turf DLC Launches Today | Ten Ton Hammer
DC Universe Online's Home Turf DLC Launches Today | Ten Ton Hammer:
New themed player housing arrives in DC Universe Online along with Lair PvP, new features, and more missions.
New themed player housing arrives in DC Universe Online along with Lair PvP, new features, and more missions.
Gameloft growth continues: Annual sales rise 27 percent
Gameloft growth continues: Annual sales rise 27 percent:
The Paris-headquartered company revealed on Tuesday that sales during the 2012 calendar year totaled 208.3 million Euros (around $280.9 million), up 27 percent from 2011. ...
Ghostbusters (iOS) review
Ghostbusters (iOS) review:
Ghostbusters is a new iOS game from Capcom offshoot studio Beeline Interactive. The game is available now as a free download from the App Store, and is currently enjoying a feature spot as an Editor’s Choice app on the store front page. The game features the option for in-app purchases of various currencies and resources, and prominently warns the player of this on its first run.
MLG-produced game inevitable
MLG-produced game inevitable:
CEO Sundance DiGiovanni says company will eventually make its own game, though it feels no rush to do so right away.

Major League Gaming CEO Sundance DiGiovanni told The Penny Arcade Report that an internally produced game is inevitable, though the competitive gaming company is in no rush.
"One day we will. One day we will. Yeah," he said. "We've had people approach us about it. Right now we want to focus on partners with games like PlanetSide 2 and help them broaden out and take advantage of what we’ve built."
"But we can also take advantage of their understanding of the game mechanics. We've done this with folks at Bungie, with folks at Activision. We've done it with lots of studios. We've done that enough times to have the understanding to take to our own title, eventually."
No firm plans are in place just yet for the MLG-developed game, but DiGiovanni said he hopes it would "disrupt" the current state of play.
"The thing is, I think it would have to be derivative of a few things. I loved Quake, and I've played a lot of Counter-Strike and fighting games," DiGiovanni said. "The perfect game for me is something that would disrupt a little. I've always dreamed of a multi-screen experience where you have players and coaches interacting and having touch surfaces and communication, but that's so complicated and hard to explain."
Whatever the case, DiGiovanni and MLG are not likely to create the game anytime soon. "I don't want to rush," he said.
Read and Post Comments | Get the full article at GameSpot
CEO Sundance DiGiovanni says company will eventually make its own game, though it feels no rush to do so right away.
Major League Gaming CEO Sundance DiGiovanni told The Penny Arcade Report that an internally produced game is inevitable, though the competitive gaming company is in no rush.
"One day we will. One day we will. Yeah," he said. "We've had people approach us about it. Right now we want to focus on partners with games like PlanetSide 2 and help them broaden out and take advantage of what we’ve built."
"But we can also take advantage of their understanding of the game mechanics. We've done this with folks at Bungie, with folks at Activision. We've done it with lots of studios. We've done that enough times to have the understanding to take to our own title, eventually."
No firm plans are in place just yet for the MLG-developed game, but DiGiovanni said he hopes it would "disrupt" the current state of play.
"The thing is, I think it would have to be derivative of a few things. I loved Quake, and I've played a lot of Counter-Strike and fighting games," DiGiovanni said. "The perfect game for me is something that would disrupt a little. I've always dreamed of a multi-screen experience where you have players and coaches interacting and having touch surfaces and communication, but that's so complicated and hard to explain."
Whatever the case, DiGiovanni and MLG are not likely to create the game anytime soon. "I don't want to rush," he said.
Read and Post Comments | Get the full article at GameSpot
"MLG-produced game inevitable " was posted by Eddie Makuch on Tue, 29 Jan 2013 08:33:37 -0800
Dungeon Quest is a Free Dose of Heavily-Distilled Diablo
Dungeon Quest is a Free Dose of Heavily-Distilled Diablo:
The opening screenshot for this review of Shiny Box's Android action role-playing game isn't very flattering. That's because every time I picked up my Nexus 7 to capture a screen I ended up playing Dungeon Quest for another half-hour instead. More »

The opening screenshot for this review of Shiny Box's Android action role-playing game isn't very flattering. That's because every time I picked up my Nexus 7 to capture a screen I ended up playing Dungeon Quest for another half-hour instead. More »
Subscribe to:
Posts (Atom)