Monday, February 18, 2013

MMObility: Innogames' Fabio Lo Zito on cash shops, quality, and PvP

MMObility: Innogames' Fabio Lo Zito on cash shops, quality, and PvP:
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Innogames lineup screenshot
One of the greatest parts of my job is having the ability to take a peek into the minds of some of the industry's most creative developers. If an interview goes really well, I come away from it with not only a deeper understanding of mechanics or policies but some knowledge about the creative process. For me, MMOs represent a perfect storm of writing, music, art, and math; they click my creativity into hyperdrive. I couldn't write about MMOs if I didn't love them so much.



I'm not sure why I didn't notice German-based developer Innogames until relatively recently, but its lineup is more varied, challenging, and immersive than many of its rivals. It makes titles that offer a variety not only of gameplay but of accessibility. All of its titles can be played in a browser, and now a handful are available even on mobile.



I sat down with Innogames' Fabio Lo Zito during a livestream earlier this week to discuss what makes it all work.
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MassivelyMMObility: Innogames' Fabio Lo Zito on cash shops, quality, and PvP originally appeared on Massively on Fri, 15 Feb 2013 14:00:00 EST. Please see our terms for use of feeds.
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