Friday, November 29, 2013

Monetizer: Why the 'third builder' bottleneck is crucial to monetising Clash of Clan clones

Monetizer: Why the 'third builder' bottleneck is crucial to monetising Clash of Clan clones:
Sherlock Holmes measured the difficulty of his detective cases in the number of pipes he had to smoke before a solution arose. A 'three pipe' problem was a real stinker. For developers of that most popular mobile game the strategy